Shamrock is a member of Faultline's Crew. Shamrock had no compunctions about using her abilities to cheat casinos,[1] though given her apparently religious upbringing and other-earthly origin this may be due to culture shock. She grew close to Gregor the Snail and eventually married him.[2] She admitted that she was "a little claustrophobic at the best of times."[3] Shamrock is an attractive.
WORM (& POTENTIAL WARD) SPOILERS BELOW Weekly Character Discussion: Shamrock Cast page description: Shamrock: A case-53 (typically monstrous parahumans, amnesiac, with a specific tattoo) with no monstrous features. Combines microtelekinesis and an unconscious precognition into an effective 'luck' manipulation, altering outcomes on a subtle. Shamrock drew her gun and fired, and Gregor launched a stream of slime toward the spot where Burnscar crouched.
The slime put out the flame where it landed, and in the moment the splashing slime and the billowing smoke obscured her, Burnscar disappeared. 23 Favourites 0 Comments 1.3K Views shotgun mercenary supervillain supervillainess worm parahumans mercenarygirl wildbow. Case 53s, known as Deviants[1] or Subjects by their makers[2] and variously as Abominations, Demons or the Branded to the public,[3] are a group of parahumans identified by their typically bizarre or monstrous external appearance.
They were so-called because their origin was the 53rd anomalous case investigated by the PRT.[1][4] Case 53s were first discovered in out. I was thinking about Worm the other day, having reread Number Man's interlude, and wondered: how on earth did Shamrock manage to escape from the Cauldron Base. I know she has a pretty impressive power (TK + precog = essentially probability manipulation), but considering Cauldron's absurdly powerful capes (Contessa Number Man and the Custodian), I'm clueless as to how she might have escaped.
Am. Shamrock would get a glimpse of the ball through the hole in the wall, as it dropped down now. Elle felt the almost imperceptible influence of Shamrock's power.
The woman was a telekinetic and clairvoyant on the smallest of scales, capable of making small changes and knowing how to use them to make big things happen. Faultline is the leader and eponym of Faultline's Crew. Faultline prides herself on her intelligence and her reputation as a mercenary, and tries to maintain her mercenary activities with a code.
She is well aware of the need for misdirection, and employing facades when dealing with people who can be more individually powerful than she is.[citation needed] She was known for her intelligence. Shamrock was beside her, clad in a costume of skintight black leather with a green clover on the chest, her red hair spilling over her shoulders, a combat shotgun directed at the ground. Gregor and Spitfire were on the other side of the door, holding similar positions.
This page is for tracking the status of every notable character as of the end of the story. This is nearly every named parahuman mentioned throughout Worm, although it likely to be missing capes who are only mentioned once or twice; many of the entries could use more information to be absolutely complete. Only Worm capes and information are included; characters and identities found only in.