Category:Zombie symptoms List that compiles all the symptoms that help zombies to become stronger in the special plague of the Necroa Virus. The following is a list of symptoms in the Necroa Virus DLC. 2.2.2.
zombie symptoms If you raise it, the infected and some of the dead will turn into zombies and attack non-infected people, and the more zombie symptoms you take, the stronger the zombies will be. Symptom Combos are special combinations of Symptoms (and in some cases Transmission traits or Abilities) that can affect the plague's Core stats or climate resistances, as well as trigger special events which can slow or speed up Cure progression, or draw attention to the disease. All combos have an.
4) when you switch to zombie mode, start buying symptoms that grant you a combat advantage for the zombies, as soon as possible. I do not buy any symptoms on the "left "side from Cytopathic reanimation (the ones increasing Severity) at all, as Cure is not our problem anymore in Zombie mode, our main problem here is Z. Symptom Combos are special combinations of Symptoms (and in some cases Transmission traits or Abilities) that can affect the plague's Core stats or climate resistances, as well as trigger special events which can slow or speed up Cure progression, or draw attention to the disease.
All combos have an achievement associated with them. Note that it seems to take a while for symptom combos to. Here is a list of all the symptom combos.
These combos can unlock achievments, and also make your diseases more potent! Disclosure: This information was taken off the Wiki. I put it into an easy. Symptoms can be evolved through the Symptoms screen.
Evolving a symptom costs DNA points, but each evolution will make your pathogen increase infectivity, severity, or lethality. In the standard diseases, there are 6 symptoms available immediately. The others must be evolved after you have evolved a.
Spend the rest on the black symptoms. Pick at least one level of the "prey is intact and will become a zombie" and use the rest on severity (it makes zombies more powerful) and combat advantage. This is where mutation is very important because you use DNA on travel and you'll probably travel a lot.
Symptoms can be evolved through the Symptoms screen. Evolving a symptom costs DNA points, but each evolution will make your pathogen increase infectivity, severity, or lethality. In the standard diseases, there are 6 symptoms available immediately.
The others must be evolved after you have evolved a symptom in contact with it. These initially available symptoms are Nausea, Coughing, Rash.