Unfortunately this only allows all shadows to be the same color. Is there a way for Eevee to have different shadow colors for different objects? (e.g. green monkey casts green shadow and red monkey casts red shadow).
Whats the easiest way to change my shadow colors? For example, if I wanted an orange light source and green shadows, rather than black. Any help appreciated, hopefully an easy question. In this step-by-step tutorial, learn how to significantly enhance your Eevee shadows in Blender from basic to ultra-realistic.
I've discussed this issue with. EEVEE has a very useful "Shader to RGB" node, that translates the resulting shader, with calculated highlights and shadows, into a color. This node is usually used for color correction, but we will make our "shadow catcher" on the base of it.
Add the "Shader to RGB" node shift+a. For best blending results, adjust the colour of the shadow catcher plane to match the object in the HDRI the shadow falls onto. Originally the plane was Blender-grey/white, which made the shadow look washed out.
Changing it to a dark grey helped sell the illusion. Add ambient occlusion for contact shadow and screen space reflections for more. In Cycles, placing a cutout will cast a proper dark shadow from a sun lamp, but in Eevee, the shadow gets washed out by the HDRI lighting.
It's like shadows are NOT additive in Eevee, you can't add one shadow on another to make it darker, it just seems that all shadows add up to 1, which is unfortunate. Here are some tips to show how to use Blender Eevee Shadow. If we have issue about the Eevee shadow not showing, or shadow not rendering properly, or we want to make hard shadow in Eevee, or we want to make soft shadow with Eevee, we can follow the below steps to find the solutions.
Steps are easy to follow for beginners hope this helps. Soft Shadow improves the rendering of shadows by softening the edges. This effect depends on the Radius value set for the light object.
Real world light sources cast shadows that vary from sharp (hard) to blurry (soft) with a penumbra area. The softness is determined by two factors: the size of the light source and the distance of the objects. EEVEE struggles with shadows because it approximates lighting and shadows.
Cycles is a path tracing engine that calculates shadows precisely. There are lots of tutorials on Youtube as to how to improve EEVEE lighting and shadows, it just takes a bit more effort.7. Shadows # These settings influence shadows which appear on objects because there is another object (the occluder) between them and a Light.
EEVEE uses a technique called Shadow Mapping to calculate these shadows. A shadow map is calculated by looking around from the position of each Light and finding the objects which are closest to the Light. These objects are called the nearest occluders.