Enjoy a FREE Sonic the Hedgehog Token Board to help motivate students and to reinforce desirable behaviors for learning! Sonic the hedgehog, real life, social deduction game What you'll get: - A PDF file with everything you need to play (playing cards of Sonic the hedgehog characters, Tails, Knuckles, Amy and others) - Instructions - Storyline and narrator's words - Three versions of the game What you'll need: - A printer - Scissors - A laminator (optional) Why. Browse Sonic board games resources on Teachers Pay Teachers, a marketplace trusted by millions of teachers for original educational resources. Use this fun Sonic Activity Booklet with children aged 5.
Help Sonic speed his way through the maze and find his sidekick Tails before Dr. Robotnik gets to him first! Draw a line representing the route Sonic should run from the start to the exit of the maze. This Sonic the Hedgehog-themed bundle includes a no-hitting, kicking, scratching, or throwing social story along with break cards, a token board, power cards, and a green choice/red choice visual.
This has everything you need to provide your student with positive behavior supports to help teach them and motivate them to learn how to be safe at school. The social story and power cards are text. Browse sonic the hedgehog learning board resources on Teachers Pay Teachers, a marketplace trusted by millions of teachers for original educational resources.
Sonic the Hedgehog Printables Step up your family movie night with our free Sonic the Hedgehog Printables and Activity Pages. Sonic the Hedgehog: Adventures in Math Boost your math skills with Sonic the Hedgehog! Using the concepts of speed and distance, these STEM. Use with any prompts or flashcards you would like or just practice one-on-one correspondence counting with this Sonic inspired game board.
Students move around the ring-filled path trying to land on emeralds to boost them forward, but be careful! Other characters are trying to send them back empty. I turned Sonic the Hedgehog into a board game. I wanted to design the game to be possible if it were played in real life so all random events are tied to random tokens or drawing a card.